Match history
Rumble champion portrait

Rumble

Victory

Ranked Solo/Duo · 58 days ago

15:54Live Riot data

7 / 6 / 3

K / D / A

38.5%

Kill participation

1,053.7

Damage / min

7,212g

453.6 gold / min

6

7 placed · 0 cleared

115

7.2 CS / min

Objective control

Blue side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

2

Dragons

0

Baron

3

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Locke+105 gold / +19 CS

Difference from the opponent Riot assigned to your role.

15. minute · Locke-834 gold / +15 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -834 gold and +15 CS versus Locke.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

6 recorded deaths; first at 3:58.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

7 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,8033,6065,4097,2120:003:587:5711:5615:54
Rumble: 7,212

Events and purchases

Kill · Jarvan IV → Olaf
Kill · Pyke → Ezreal
Kill · Locke → Rumble
Kill · Pyke → Jayce
Kill · Bard → Pyke
Kill · Vel'Koz → Bard
Kill · Olaf → Jayce
Kill · Rumble → Locke
Objective · Vi · Ocean Dragon
Kill · Rumble → Locke
Kill · Olaf → Jayce
Kill · Bard → Olaf
Kill · Rumble → Locke
Kill · Locke → Rumble
Kill · Pyke → Ezreal
Kill · Map → Pyke
Kill · Jarvan IV → Olaf
Kill · Locke → Pyke
Kill · Pyke → Jayce
Kill · Vel'Koz → Bard
Kill · Rumble → Ezreal
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Kill · Pyke → Jayce
Kill · Locke → Rumble
Building destroyed · Olaf · Outer turret
Kill · Olaf → Jayce
Kill · Vel'Koz → Bard
Kill · Pyke → Jarvan IV
Kill · Vi → Ezreal
Building destroyed · Olaf · Outer turret
Kill · Locke → Rumble
Kill · Rumble → Locke
Objective · Vi · Cloud Dragon
Kill · Pyke → Jayce
Kill · Vi → Jarvan IV
Kill · Ezreal → Vi
Kill · Locke → Pyke
Kill · Locke → Olaf
Kill · Locke → Pyke
Kill · Pyke → Locke
Kill · Rumble → Jayce
Kill · Jayce → Rumble
Kill · Ezreal → Vel'Koz
Kill · Vi → Locke
Kill · Pyke → Ezreal
Kill · Bard → Rumble
Kill · Rumble → Bard
Kill · Vi → Jarvan IV

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
16 / 26 / 1731,153g · 40,382 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

twtvjvmei#HELLO

Jayce · Top

1 / 8 / 5

37.5% KP

10,188

25.2% share

5,076g

77 CS · 4.8/m

Jarvan IV champion portrait

G2 Labrov#8085

Jarvan IV · Jungle

2 / 3 / 6

50% KP

4,582

11.3% share

6,214g

101 CS · 6.4/m

Locke champion portrait

HF OMON#FUEGO

Locke · Mid

8 / 6 / 0

50% KP

12,690

31.4% share

7,501g

100 CS · 6.3/m

Ezreal champion portrait

revelation39#369

Ezreal · ADC

2 / 5 / 1

18.8% KP

7,088

17.6% share

6,862g

133 CS · 8.4/m

Bard champion portrait

BONJOUR L AMI#mio韩服

Bard · Support

3 / 4 / 5

50% KP

5,834

14.4% share

5,500g

19 CS · 1.2/m

Red side

Victory
26 / 17 / 2136,938g · 55,275 damage
PlayerKDA · KPDamageGold · CSItems
Olaf champion portrait

joeli#doss

Olaf · Top

3 / 4 / 5

30.8% KP

12,127

21.9% share

6,836g

121 CS · 7.6/m

Vi champion portrait

Mαster Oogwαy#EUW

Vi · Jungle

4 / 1 / 4

30.8% KP

6,620

12% share

8,090g

151 CS · 9.5/m

Rumble champion portrait

J1HUIV#000

Rumble · Mid

7 / 6 / 3

38.5% KP

16,754

30.3% share

7,212g

115 CS · 7.2/m

Vel'Koz champion portrait

Torakle#EUW

Vel'Koz · ADC

3 / 1 / 5

30.8% KP

11,540

20.9% share

7,698g

144 CS · 9.1/m

Pyke champion portrait

고군분투일취월장#mio韩服

Pyke · Support

9 / 5 / 4

50% KP

8,234

14.9% share

7,102g

9 CS · 0.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Victory — J1HUIV#000 | MacroDiff