Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 58 days ago
3 / 10 / 18
K / D / A
60%
Kill participation
811.7
Damage / min
10,707g
315.2 gold / min
109
51 placed · 10 cleared
51
1.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#TWTV1
Darius · Top
3 / 6 / 10
31.7% KP
16,473
10.9% share
12,879g
294 CS · 8.7/m
Michiel deRuyter#NLNLN
Lee Sin · Jungle
6 / 6 / 22
68.3% KP
26,100
17.2% share
15,322g
213 CS · 6.3/m
Po Gap#EUW
Ahri · Mid
6 / 4 / 18
58.5% KP
38,186
25.2% share
14,628g
259 CS · 7.6/m
FNC Upset#0308
Kai'Sa · ADC
23 / 9 / 11
82.9% KP
62,560
41.3% share
26,181g
307 CS · 9/m
Mishi#001
Leona · Support
3 / 10 / 23
63.4% KP
8,248
5.4% share
10,730g
34 CS · 1/m
Red side
DefeatNetak#God
Camille · Top
9 / 7 / 6
42.9% KP
20,979
15% share
14,539g
252 CS · 7.4/m
True To Myself#EU1
Rek'Sai · Jungle
3 / 9 / 8
31.4% KP
13,783
9.8% share
13,023g
200 CS · 5.9/m
Yuta Okkotsu#BOAT
Sylas · Mid
11 / 8 / 6
48.6% KP
28,467
20.3% share
15,875g
248 CS · 7.3/m
ANDA#RIEL
Xayah · ADC
9 / 7 / 12
60% KP
49,494
35.3% share
18,027g
319 CS · 9.4/m
J1HUIV#000
Rumble · Support
3 / 10 / 18
60% KP
27,570
19.7% share
10,707g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
