Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 57 days ago
2 / 6 / 3
K / D / A
27.8%
Kill participation
779.1
Damage / min
10,343g
385.7 gold / min
18
10 placed · 1 cleared
241
9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypt4#000
Ambessa · Top
0 / 10 / 2
5.7% KP
11,424
12.2% share
8,685g
193 CS · 7.2/m
Jekko#9313
Lee Sin · Jungle
12 / 0 / 13
71.4% KP
21,061
22.5% share
13,973g
184 CS · 6.9/m
CruncyWM#TW TV
Sylas · Mid
13 / 1 / 8
60% KP
27,163
29.1% share
13,626g
194 CS · 7.2/m
ttv gwenーnlol#zeri
Jhin · ADC
10 / 1 / 10
57.1% KP
21,254
22.8% share
14,192g
258 CS · 9.6/m
Sergeant Sona#KJP
Sona · Support
0 / 6 / 25
71.4% KP
12,510
13.4% share
8,982g
28 CS · 1/m
Red side
DefeatKingslayer#world
Vayne · Top
6 / 3 / 2
44.4% KP
26,768
29% share
11,264g
220 CS · 8.2/m
Sinerias#EUW
Master Yi · Jungle
6 / 11 / 1
38.9% KP
15,138
16.4% share
10,481g
192 CS · 7.2/m
J1HUIV#000
Rumble · Mid
2 / 6 / 3
27.8% KP
20,892
22.6% share
10,343g
241 CS · 9/m
BEAMERBOY#Eboy
Tristana · ADC
4 / 6 / 0
22.2% KP
18,314
19.8% share
10,111g
207 CS · 7.7/m
MagiFelix5#EUW
Karma · Support
0 / 9 / 4
22.2% KP
11,227
12.2% share
6,192g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
