Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 56 days ago
14 / 6 / 3
K / D / A
56.7%
Kill participation
1,002.5
Damage / min
18,233g
467.1 gold / min
25
5 placed · 3 cleared
296
7.6 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
13
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNattyNatt#2005
Nasus · Top
8 / 7 / 5
48.1% KP
42,381
26.4% share
17,497g
332 CS · 8.5/m
G2 SkewMond#3327
Naafiri · Jungle
10 / 4 / 7
63% KP
39,193
24.4% share
17,749g
261 CS · 6.7/m
MagiFelix5#EUW
Syndra · Mid
4 / 5 / 8
44.4% KP
36,503
22.7% share
14,058g
265 CS · 6.8/m
ZYB gen4#KR01
Yasuo · ADC
5 / 9 / 4
33.3% KP
22,326
13.9% share
16,968g
357 CS · 9.1/m
TwTv Lathyrus#EUW01
Bard · Support
0 / 5 / 16
59.3% KP
20,328
12.6% share
11,160g
39 CS · 1/m
Red side
VictoryRediby#EUW
Trundle · Top
5 / 7 / 6
36.7% KP
33,238
22.8% share
18,377g
296 CS · 7.6/m
Skeanz#Neil
Lee Sin · Jungle
6 / 3 / 13
63.3% KP
26,824
18.4% share
16,180g
281 CS · 7.2/m
J1HUIV#000
Locke · Mid
14 / 6 / 3
56.7% KP
39,129
26.8% share
18,233g
296 CS · 7.6/m
G2 Hans Sama#12838
Caitlyn · ADC
4 / 6 / 11
50% KP
35,801
24.5% share
18,740g
351 CS · 9/m
SpatialAwareness#macro
Janna · Support
1 / 5 / 22
76.7% KP
10,921
7.5% share
11,794g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
