Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 56 days ago
3 / 8 / 6
K / D / A
22.5%
Kill participation
735.6
Damage / min
14,012g
422.3 gold / min
34
4 placed · 9 cleared
301
9.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv ronaldoo#back
Vladimir · Top
6 / 6 / 10
40% KP
34,646
24.8% share
14,222g
248 CS · 7.5/m
Jackson Lamb#Slow
Lee Sin · Jungle
14 / 3 / 8
55% KP
28,116
20.1% share
16,439g
219 CS · 6.6/m
J1HUIV#000
Yone · Mid
3 / 8 / 6
22.5% KP
24,410
17.5% share
14,012g
301 CS · 9.1/m
avarice61#51483
Ashe · ADC
8 / 7 / 6
35% KP
33,388
23.9% share
18,242g
299 CS · 9/m
NoobTownMayor#Noobs
Pyke · Support
9 / 15 / 14
57.5% KP
19,071
13.7% share
12,245g
28 CS · 0.8/m
Red side
Victorydetdert mid acc#RANK1
Azir · Top
6 / 9 / 4
25.6% KP
38,862
25.8% share
15,431g
306 CS · 9.2/m
race my mind#drake
Graves · Jungle
8 / 7 / 12
51.3% KP
25,216
16.8% share
15,896g
253 CS · 7.6/m
yebit#haha
Locke · Mid
10 / 6 / 9
48.7% KP
29,354
19.5% share
14,290g
230 CS · 6.9/m
detdert adc acc#RANK1
Yunara · ADC
14 / 6 / 11
64.1% KP
50,746
33.7% share
24,376g
392 CS · 11.8/m
NAPTIME DEMON#ZZZ
Alistar · Support
1 / 12 / 13
35.9% KP
6,253
4.2% share
9,386g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
