Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 56 days ago
0 / 8 / 6
K / D / A
19.4%
Kill participation
554.1
Damage / min
10,881g
341.5 gold / min
40
8 placed · 6 cleared
243
7.6 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMagiFelix5#EUW
Vayne · Top
7 / 4 / 6
44.8% KP
27,465
20.2% share
12,893g
237 CS · 7.4/m
Theocacs#EUW
Vi · Jungle
5 / 2 / 10
51.7% KP
17,133
12.6% share
12,705g
223 CS · 7/m
yebit#haha
Ahri · Mid
9 / 4 / 8
58.6% KP
40,743
29.9% share
14,092g
271 CS · 8.5/m
NoobTownMayor#Noobs
Draven · ADC
7 / 13 / 8
51.7% KP
44,718
32.9% share
14,922g
239 CS · 7.5/m
TwTv PoEs tk#EUW11
Janna · Support
1 / 8 / 10
37.9% KP
6,005
4.4% share
9,310g
52 CS · 1.6/m
Red side
Victoryqweasdx#EUW
Olaf · Top
5 / 5 / 6
35.5% KP
24,212
18.1% share
13,419g
256 CS · 8/m
race my mind#drake
Nidalee · Jungle
14 / 3 / 7
67.7% KP
38,867
29.1% share
16,121g
212 CS · 6.7/m
J1HUIV#000
Galio · Mid
0 / 8 / 6
19.4% KP
17,657
13.2% share
10,881g
243 CS · 7.6/m
detdert adc acc#RANK1
Kalista · ADC
11 / 7 / 7
58.1% KP
42,180
31.6% share
16,878g
279 CS · 8.8/m
detdert mid acc#RANK1
Renata Glasc · Support
1 / 6 / 21
71% KP
10,604
7.9% share
9,978g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
