Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 55 days ago
3 / 9 / 5
K / D / A
42.1%
Kill participation
652.7
Damage / min
10,453g
355.3 gold / min
37
10 placed · 3 cleared
238
8.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaiderGO#TWTV1
Kayle · Top
6 / 3 / 12
43.9% KP
23,299
20.2% share
13,842g
254 CS · 8.6/m
OLEG INSEC#OLEG
Lee Sin · Jungle
14 / 4 / 8
53.7% KP
31,420
27.2% share
15,535g
183 CS · 6.2/m
TWTV Peng04#Hanni
Ahri · Mid
13 / 3 / 5
43.9% KP
27,604
23.9% share
15,924g
266 CS · 9/m
detdert adc acc#RANK1
Yunara · ADC
6 / 5 / 7
31.7% KP
18,813
16.3% share
15,780g
273 CS · 9.3/m
c0st0m#dane
Lissandra · Support
2 / 5 / 17
46.3% KP
14,237
12.3% share
9,436g
46 CS · 1.6/m
Red side
DefeatRank 1#POT
Fiora · Top
3 / 11 / 4
36.8% KP
19,152
17.7% share
10,529g
206 CS · 7/m
i cnat spel#777
Karthus · Jungle
4 / 9 / 5
47.4% KP
36,119
33.3% share
13,292g
266 CS · 9/m
J1HUIV#000
Locke · Mid
3 / 9 / 5
42.1% KP
19,200
17.7% share
10,453g
238 CS · 8.1/m
ttv gwenーnlol#zeri
Jhin · ADC
7 / 7 / 3
52.6% KP
24,655
22.8% share
13,938g
256 CS · 8.7/m
Shunrim#hook
Rell · Support
2 / 6 / 12
73.7% KP
9,178
8.5% share
8,236g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
