Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 55 days ago
3 / 6 / 3
K / D / A
35.3%
Kill participation
358.2
Damage / min
7,747g
295.7 gold / min
113
41 placed · 18 cleared
47
1.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDesperate Nasus#EUW
Kayle · Top
8 / 6 / 3
64.7% KP
20,975
36.1% share
13,595g
223 CS · 8.5/m
GENERAL detdert#R1GX
Vi · Jungle
2 / 6 / 7
52.9% KP
7,165
12.3% share
9,649g
176 CS · 6.7/m
2deal#EUW
Yone · Mid
2 / 6 / 7
52.9% KP
14,244
24.5% share
9,311g
206 CS · 7.9/m
CURSED ACCOUNT#DECAY
Tryndamere · ADC
2 / 3 / 1
17.6% KP
6,405
11% share
10,465g
197 CS · 7.5/m
J1HUIV#000
Camille · Support
3 / 6 / 3
35.3% KP
9,386
16.1% share
7,747g
47 CS · 1.8/m
Red side
VictoryRaiderGO#TWTV1
Darius · Top
6 / 4 / 8
51.9% KP
19,535
19.2% share
11,887g
195 CS · 7.4/m
OLEG INSEC#OLEG
Lee Sin · Jungle
11 / 5 / 9
74.1% KP
27,426
27% share
13,618g
191 CS · 7.3/m
TWTV Peng04#Hanni
Ahri · Mid
3 / 3 / 11
51.9% KP
24,035
23.6% share
10,693g
204 CS · 7.8/m
revelation39#369
Kalista · ADC
4 / 3 / 4
29.6% KP
21,031
20.7% share
12,525g
237 CS · 9/m
Po Gap#EUW
Renata Glasc · Support
3 / 2 / 17
74.1% KP
9,706
9.5% share
9,024g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
