Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 55 days ago
2 / 2 / 2
K / D / A
21.1%
Kill participation
757.3
Damage / min
10,023g
418.8 gold / min
36
9 placed · 9 cleared
250
10.4 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVeecto#EUW
Illaoi · Top
0 / 7 / 0
0% KP
13,224
18.6% share
8,093g
191 CS · 8/m
TWTV SONIKOLOL#ESP
Lee Sin · Jungle
1 / 4 / 3
80% KP
11,864
16.7% share
8,030g
153 CS · 6.4/m
nosbuH#Scale
Viktor · Mid
0 / 2 / 1
20% KP
19,855
28% share
8,361g
232 CS · 9.7/m
ttv gwenーnlol#zeri
Caitlyn · ADC
3 / 3 / 0
60% KP
18,831
26.5% share
12,543g
254 CS · 10.6/m
alvarooo#000
Bard · Support
1 / 3 / 4
100% KP
7,221
10.2% share
6,387g
19 CS · 0.8/m
Red side
Victorychill vibes#0130
Ambessa · Top
6 / 0 / 4
52.6% KP
23,726
29.5% share
11,617g
202 CS · 8.4/m
휘드스#Rank1
Elise · Jungle
9 / 2 / 4
68.4% KP
20,981
26.1% share
12,428g
198 CS · 8.3/m
J1HUIV#000
Yone · Mid
2 / 2 / 2
21.1% KP
18,124
22.5% share
10,023g
250 CS · 10.4/m
hydrogen bomb#mmm
Swain · ADC
1 / 0 / 3
21.1% KP
9,358
11.6% share
9,713g
196 CS · 8.2/m
obscure supp#0426
Nami · Support
1 / 1 / 7
42.1% KP
8,212
10.2% share
7,321g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
