Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 54 days ago
8 / 6 / 5
K / D / A
38.2%
Kill participation
1,118.2
Damage / min
16,599g
489.2 gold / min
44
14 placed · 8 cleared
321
9.5 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Jayce · Top
6 / 5 / 10
55.2% KP
39,494
27.8% share
15,860g
287 CS · 8.5/m
Low Tier God#0005
Nidalee · Jungle
8 / 6 / 7
51.7% KP
26,726
18.8% share
15,558g
250 CS · 7.4/m
Nille#76100
Cassiopeia · Mid
3 / 5 / 6
31% KP
19,408
13.7% share
12,024g
252 CS · 7.4/m
TwTv LadicusVibe#Vayne
Twitch · ADC
9 / 10 / 7
55.2% KP
39,124
27.6% share
16,081g
253 CS · 7.5/m
detdert mid acc#RANK1
Poppy · Support
3 / 8 / 14
58.6% KP
17,082
12% share
10,922g
32 CS · 0.9/m
Red side
VictoryRaiderGO#TWTV1
Darius · Top
11 / 3 / 2
38.2% KP
26,453
18.4% share
16,386g
291 CS · 8.6/m
dye this world#22222
Qiyana · Jungle
2 / 7 / 12
41.2% KP
22,356
15.5% share
13,556g
212 CS · 6.2/m
J1HUIV#000
Viktor · Mid
8 / 6 / 5
38.2% KP
37,945
26.3% share
16,599g
321 CS · 9.5/m
FNC Upset#0308
Jhin · ADC
11 / 8 / 7
52.9% KP
40,111
27.8% share
19,894g
267 CS · 7.9/m
CURSED ACCOUNT#DECAY
Jax · Support
2 / 6 / 13
44.1% KP
17,269
12% share
10,467g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
