Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 54 days ago
11 / 3 / 17
K / D / A
63.6%
Kill participation
1,164.5
Damage / min
17,270g
600 gold / min
38
7 placed · 7 cleared
323
11.2 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSecret#6994
Jayce · Top
9 / 10 / 4
39.4% KP
24,174
17.9% share
13,995g
211 CS · 7.3/m
Zefath#EUW
Shaco · Jungle
1 / 6 / 15
48.5% KP
25,591
19% share
10,980g
198 CS · 6.9/m
alix de souza#1453
Tristana · Mid
5 / 11 / 2
21.2% KP
23,439
17.4% share
10,559g
218 CS · 7.6/m
detdert adc acc#RANK1
Caitlyn · ADC
13 / 8 / 5
54.5% KP
37,383
27.7% share
16,349g
252 CS · 8.8/m
ANDARIEL SUPPORT#mio韩服
Elise · Support
5 / 10 / 12
51.5% KP
24,354
18% share
10,282g
36 CS · 1.3/m
Red side
Victoryttv ronaldoo#back
Wukong · Top
8 / 8 / 9
38.6% KP
19,575
16.8% share
13,289g
210 CS · 7.3/m
Low Tier God#0005
Nidalee · Jungle
12 / 6 / 11
52.3% KP
23,795
20.4% share
15,959g
222 CS · 7.7/m
J1HUIV#000
Ryze · Mid
11 / 3 / 17
63.6% KP
33,517
28.8% share
17,270g
323 CS · 11.2/m
Ryuk#adc
Yunara · ADC
11 / 5 / 9
45.5% KP
30,986
26.6% share
18,773g
243 CS · 8.4/m
SkokNaKok#Kalni
Nautilus · Support
2 / 11 / 18
45.5% KP
8,551
7.3% share
8,457g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
