Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 53 days ago
1 / 4 / 15
K / D / A
50%
Kill participation
704.8
Damage / min
11,523g
394.6 gold / min
26
12 placed · 0 cleared
252
8.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNothing much#EUW
Nasus · Top
3 / 7 / 8
34.4% KP
16,345
14.6% share
12,887g
228 CS · 7.8/m
Thorfinn#22032
Naafiri · Jungle
21 / 3 / 3
75% KP
46,217
41.2% share
19,485g
263 CS · 9/m
J1HUIV#000
Sylas · Mid
1 / 4 / 15
50% KP
20,581
18.4% share
11,523g
252 CS · 8.6/m
Dealersz#EUW
Kalista · ADC
7 / 8 / 7
43.8% KP
24,585
21.9% share
15,116g
247 CS · 8.5/m
Ryuk#adc
Soraka · Support
0 / 6 / 14
43.8% KP
4,319
3.9% share
8,542g
25 CS · 0.9/m
Red side
Defeatanteno#PT1
Rumble · Top
6 / 7 / 8
50% KP
38,868
28% share
11,303g
197 CS · 6.7/m
Rhilech#15105
Hecarim · Jungle
9 / 6 / 11
71.4% KP
33,928
24.5% share
14,268g
234 CS · 8/m
Mentalist#Tea
Ryze · Mid
2 / 4 / 7
32.1% KP
22,470
16.2% share
11,633g
253 CS · 8.7/m
KC NEXT ADKING#EUW
Varus · ADC
9 / 7 / 7
57.1% KP
32,389
23.4% share
15,716g
242 CS · 8.3/m
Chill1000#larry
Nautilus · Support
2 / 8 / 16
64.3% KP
10,937
7.9% share
8,493g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
