Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 53 days ago
8 / 3 / 8
K / D / A
47.1%
Kill participation
1,027.9
Damage / min
16,529g
481.2 gold / min
51
19 placed · 6 cleared
338
9.8 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatregate#EUW12
Karthus · Top
5 / 8 / 11
40% KP
43,788
25.6% share
12,786g
244 CS · 7.1/m
Rhilech#15105
Lee Sin · Jungle
19 / 5 / 8
67.5% KP
43,314
25.4% share
18,124g
251 CS · 7.3/m
G2 Caps#1323
Hwei · Mid
6 / 10 / 9
37.5% KP
29,474
17.3% share
12,735g
214 CS · 6.2/m
KC NEXT ADKING#EUW
Varus · ADC
9 / 7 / 6
37.5% KP
34,765
20.4% share
20,100g
354 CS · 10.3/m
basil#fan
Lux · Support
1 / 4 / 12
32.5% KP
19,443
11.4% share
9,467g
71 CS · 2.1/m
Red side
VictorykyeahOOOOOOOOOOO#FFFFF
Nasus · Top
11 / 6 / 6
50% KP
38,467
30.5% share
17,661g
250 CS · 7.3/m
Low Tier God#0005
Nidalee · Jungle
5 / 12 / 9
41.2% KP
16,334
13% share
14,511g
199 CS · 5.8/m
J1HUIV#000
Viktor · Mid
8 / 3 / 8
47.1% KP
35,309
28% share
16,529g
338 CS · 9.8/m
Ryuk#adc
Zeri · ADC
9 / 7 / 2
32.4% KP
26,604
21.1% share
18,948g
348 CS · 10.1/m
alvarooo#000
Shen · Support
1 / 12 / 17
52.9% KP
9,214
7.3% share
9,814g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
