Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 52 days ago
5 / 6 / 4
K / D / A
52.9%
Kill participation
1,035
Damage / min
10,277g
414.4 gold / min
12
10 placed · 0 cleared
203
8.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCURSED ACCOUNT#DECAY
Tryndamere · Top
3 / 1 / 4
20% KP
9,158
8.9% share
10,356g
209 CS · 8.4/m
Kokoro#1206
Nidalee · Jungle
15 / 6 / 7
62.9% KP
23,030
22.4% share
14,270g
208 CS · 8.4/m
Percy Magic#1234
Yone · Mid
6 / 4 / 14
57.1% KP
21,030
20.5% share
12,315g
224 CS · 9/m
Dealersz#EUW
Draven · ADC
11 / 1 / 11
62.9% KP
39,826
38.8% share
17,951g
245 CS · 9.9/m
Thumbs Down#4847
Rell · Support
0 / 5 / 22
62.9% KP
9,614
9.4% share
8,259g
22 CS · 0.9/m
Red side
DefeatHOMEOFFICEABUSER#69420
Kennen · Top
1 / 5 / 2
17.6% KP
25,894
27.2% share
9,260g
235 CS · 9.5/m
TwTv Wakunya#SKAJG
Skarner · Jungle
5 / 7 / 3
47.1% KP
18,432
19.4% share
10,196g
187 CS · 7.5/m
J1HUIV#000
Orianna · Mid
5 / 6 / 4
52.9% KP
25,669
27% share
10,277g
203 CS · 8.2/m
dreamy nights#123
Ezreal · ADC
2 / 7 / 6
47.1% KP
14,575
15.3% share
8,452g
142 CS · 5.7/m
SpatialAwareness#macro
Janna · Support
4 / 10 / 9
76.5% KP
10,580
11.1% share
7,875g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
