Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 52 days ago
12 / 4 / 12
K / D / A
66.7%
Kill participation
1,159.5
Damage / min
15,390g
524.4 gold / min
30
14 placed · 4 cleared
270
9.2 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatG2 Labrov#8085
Anivia · Top
4 / 10 / 9
36.1% KP
18,735
18.1% share
10,409g
164 CS · 5.6/m
Rhilech#15105
Naafiri · Jungle
11 / 6 / 7
50% KP
27,083
26.1% share
14,127g
215 CS · 7.3/m
Koυssay3#EUW
Ahri · Mid
7 / 3 / 6
36.1% KP
21,649
20.9% share
13,459g
271 CS · 9.2/m
Mumei Kaneshige#ランク1
Kai'Sa · ADC
8 / 7 / 8
44.4% KP
24,975
24.1% share
15,354g
257 CS · 8.8/m
Boda#win
Pyke · Support
6 / 10 / 8
38.9% KP
11,150
10.8% share
9,039g
21 CS · 0.7/m
Red side
VictoryGENERAL detdert#R1GX
Yone · Top
4 / 9 / 4
22.2% KP
17,561
14.5% share
10,916g
222 CS · 7.6/m
Theocacs#EUW
Xin Zhao · Jungle
10 / 2 / 16
72.2% KP
32,643
26.9% share
15,317g
213 CS · 7.3/m
J1HUIV#000
Orianna · Mid
12 / 4 / 12
66.7% KP
34,032
28.1% share
15,390g
270 CS · 9.2/m
LOTHEN#gabi
Ashe · ADC
9 / 12 / 10
52.8% KP
27,346
22.6% share
14,720g
207 CS · 7.1/m
BONJOUR L AMI#mio韩服
Seraphine · Support
1 / 9 / 28
80.6% KP
9,571
7.9% share
8,998g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
