Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 51 days ago
7 / 10 / 9
K / D / A
48.5%
Kill participation
987.8
Damage / min
12,553g
435.6 gold / min
49
17 placed · 0 cleared
245
8.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypt4#000
Ambessa · Top
7 / 5 / 6
31% KP
25,581
18.8% share
13,846g
250 CS · 8.7/m
Tazx3#001
Briar · Jungle
7 / 10 / 12
45.2% KP
19,049
14% share
12,704g
148 CS · 5.1/m
ttv ronaldoo#back
Vladimir · Mid
9 / 5 / 13
52.4% KP
34,028
25% share
14,004g
183 CS · 6.4/m
G2 Hans Sama#12838
Zeri · ADC
11 / 7 / 19
71.4% KP
41,814
30.7% share
18,507g
268 CS · 9.3/m
BONJOUR L AMI#mio韩服
Pyke · Support
8 / 6 / 18
61.9% KP
15,751
11.6% share
12,030g
17 CS · 0.6/m
Red side
DefeatCURSED ACCOUNT#DECAY
Tryndamere · Top
5 / 4 / 10
45.5% KP
28,991
22.1% share
11,884g
231 CS · 8/m
dye this world#22222
Qiyana · Jungle
12 / 10 / 8
60.6% KP
27,097
20.7% share
14,583g
172 CS · 6/m
J1HUIV#000
Orianna · Mid
7 / 10 / 9
48.5% KP
28,465
21.7% share
12,553g
245 CS · 8.5/m
CruncyWM#TW TV
Sylas · ADC
7 / 6 / 11
54.5% KP
28,589
21.8% share
12,600g
178 CS · 6.2/m
Sergeant Sona#KJP
Senna · Support
2 / 12 / 16
54.5% KP
17,908
13.7% share
10,339g
60 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
