Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 51 days ago
5 / 4 / 17
K / D / A
61.1%
Kill participation
918.3
Damage / min
16,255g
373.4 gold / min
48
7 placed · 10 cleared
299
6.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGacha Gamer#EUW
Talon · Top
10 / 12 / 6
48.5% KP
44,085
21.6% share
21,268g
354 CS · 8.1/m
G2 SkewMond#3327
Jayce · Jungle
12 / 4 / 10
66.7% KP
60,355
29.5% share
24,021g
351 CS · 8.1/m
STICKYFINGER#ARI
Galio · Mid
3 / 7 / 8
33.3% KP
35,584
17.4% share
14,777g
316 CS · 7.3/m
NoobTownMayor#Noobs
Viktor · ADC
6 / 7 / 9
45.5% KP
49,009
24% share
18,948g
345 CS · 7.9/m
Walid Georgey#EUW
Bard · Support
2 / 6 / 12
42.4% KP
15,215
7.4% share
12,124g
42 CS · 1/m
Red side
VictoryHRTS MIDKING#HRTS
Irelia · Top
11 / 11 / 10
58.3% KP
52,520
27.1% share
21,300g
372 CS · 8.5/m
pure devotion#天下無双
Jarvan IV · Jungle
5 / 3 / 18
63.9% KP
24,456
12.6% share
16,840g
272 CS · 6.2/m
J1HUIV#000
Annie · Mid
5 / 4 / 17
61.1% KP
39,975
20.6% share
16,255g
299 CS · 6.9/m
KED1111111#1310
Ezreal · ADC
13 / 6 / 12
69.4% KP
68,237
35.1% share
27,784g
467 CS · 10.7/m
ShadowZerô#2805
Soraka · Support
2 / 9 / 17
52.8% KP
8,962
4.6% share
11,258g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
