Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 51 days ago
9 / 2 / 11
K / D / A
62.5%
Kill participation
1,192.4
Damage / min
18,254g
614.6 gold / min
50
16 placed · 7 cleared
340
11.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKED1111111#1310
Vladimir · Top
4 / 6 / 2
27.3% KP
23,206
25.1% share
11,049g
236 CS · 7.9/m
Rabble Arouser#EUW
Kha'Zix · Jungle
4 / 3 / 5
40.9% KP
19,368
20.9% share
11,896g
226 CS · 7.6/m
KC Kamiloo#FIRE
Locke · Mid
9 / 8 / 4
59.1% KP
26,001
28.1% share
14,684g
214 CS · 7.2/m
Chill1000#larry
Ezreal · ADC
3 / 9 / 1
18.2% KP
17,428
18.8% share
12,088g
256 CS · 8.6/m
SHJY#Lure
Rakan · Support
2 / 6 / 10
54.5% KP
6,569
7.1% share
8,473g
30 CS · 1/m
Red side
VictoryMercury#LAKEN
Sylas · Top
3 / 10 / 7
31.3% KP
21,409
17.7% share
8,887g
121 CS · 4.1/m
SeXnS#SeXnS
Qiyana · Jungle
6 / 4 / 4
31.3% KP
21,143
17.4% share
14,497g
236 CS · 7.9/m
J1HUIV#000
Orianna · Mid
9 / 2 / 11
62.5% KP
35,415
29.2% share
18,254g
340 CS · 11.4/m
Gunfire#ADC3
Yunara · ADC
10 / 3 / 9
59.4% KP
29,569
24.4% share
17,511g
301 CS · 10.1/m
G2 Labrov#8085
Bard · Support
4 / 3 / 22
81.3% KP
13,663
11.3% share
10,403g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
