Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 46 days ago
5 / 11 / 8
K / D / A
28.9%
Kill participation
831.8
Damage / min
11,107g
385.2 gold / min
27
14 placed · 2 cleared
208
7.2 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNothing much#EUW
Jayce · Top
2 / 16 / 2
14.3% KP
17,874
15.7% share
9,480g
225 CS · 7.8/m
TwTv Wakunya#SKAJG
Skarner · Jungle
2 / 6 / 10
42.9% KP
19,586
17.2% share
10,850g
208 CS · 7.2/m
TWTV Peng04#Hanni
Ahri · Mid
9 / 6 / 4
46.4% KP
28,517
25.1% share
14,963g
274 CS · 9.5/m
ANDA#RIEL
Zoe · ADC
4 / 8 / 8
42.9% KP
19,633
17.3% share
10,769g
182 CS · 6.3/m
Thumbs Down#4847
Pantheon · Support
11 / 10 / 5
57.1% KP
28,172
24.8% share
10,480g
64 CS · 2.2/m
Red side
Victorychenzelot#LOT
Irelia · Top
19 / 1 / 8
60% KP
44,420
32.7% share
20,230g
330 CS · 11.4/m
GENERAL detdert#R1GX
Vi · Jungle
11 / 2 / 10
46.7% KP
25,079
18.5% share
15,399g
245 CS · 8.5/m
J1HUIV#000
Syndra · Mid
5 / 11 / 8
28.9% KP
23,983
17.7% share
11,107g
208 CS · 7.2/m
MetroArcher#EUW
Kog'Maw · ADC
7 / 8 / 9
35.6% KP
26,388
19.4% share
12,133g
167 CS · 5.8/m
ANDARIEL SUPPORT#mio韩服
Morgana · Support
3 / 6 / 30
73.3% KP
15,908
11.7% share
10,566g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
