Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 45 days ago
10 / 10 / 5
K / D / A
45.5%
Kill participation
970.9
Damage / min
14,539g
477.7 gold / min
43
9 placed · 9 cleared
239
7.9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMEOFFICEABUSER#69420
Ambessa · Top
5 / 4 / 4
27.3% KP
24,058
19.6% share
12,308g
236 CS · 7.8/m
S16 CIRCUS OWNER#RESET
Nidalee · Jungle
9 / 7 / 8
51.5% KP
25,365
20.7% share
12,993g
186 CS · 6.1/m
J1HUIV#000
Syndra · Mid
10 / 10 / 5
45.5% KP
29,547
24.1% share
14,539g
239 CS · 7.9/m
twtv syzyfekk#PLEU
Jhin · ADC
4 / 8 / 11
45.5% KP
23,188
18.9% share
12,210g
215 CS · 7.1/m
ULTRA INSTINCT#1964
Vi · Support
5 / 11 / 13
54.5% KP
20,365
16.6% share
10,453g
36 CS · 1.2/m
Red side
VictoryTazx3#001
Malphite · Top
3 / 7 / 4
17.5% KP
19,551
15.6% share
10,110g
184 CS · 6/m
Rabble Arouser#EUW
Qiyana · Jungle
17 / 6 / 6
57.5% KP
38,564
30.8% share
18,790g
231 CS · 7.6/m
Yuta Okkotsu#BOAT
Cassiopeia · Mid
8 / 9 / 7
37.5% KP
26,688
21.3% share
13,535g
219 CS · 7.2/m
Glassy Sky#ONE
Ashe · ADC
11 / 4 / 10
52.5% KP
32,547
26% share
19,866g
326 CS · 10.7/m
Sylvie#1377
Alistar · Support
1 / 7 / 23
60% KP
7,921
6.3% share
10,225g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
