Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 45 days ago
12 / 7 / 18
K / D / A
71.4%
Kill participation
1,292.4
Damage / min
17,158g
500.5 gold / min
47
17 placed · 5 cleared
278
8.1 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiderGO#TWTV1
Darius · Top
8 / 4 / 4
44.4% KP
24,872
24.1% share
16,508g
331 CS · 9.7/m
Rhilech#15105
Qiyana · Jungle
9 / 8 / 9
66.7% KP
35,453
34.4% share
19,109g
297 CS · 8.7/m
Mickey Mouse#SZN
Zoe · Mid
4 / 8 / 10
51.9% KP
22,706
22% share
12,281g
247 CS · 7.2/m
bro#han
Yasuo · ADC
5 / 10 / 4
33.3% KP
14,150
13.7% share
13,688g
254 CS · 7.4/m
TwTv LadicusVibe#Vayne
Nautilus · Support
1 / 12 / 11
44.4% KP
5,870
5.7% share
8,947g
37 CS · 1.1/m
Red side
VictoryMazs#EUW
Ryze · Top
6 / 5 / 5
26.2% KP
23,026
16.5% share
14,754g
322 CS · 9.4/m
GENERAL detdert#R1GX
Talon · Jungle
14 / 4 / 14
66.7% KP
24,773
17.8% share
18,076g
263 CS · 7.7/m
J1HUIV#000
Viktor · Mid
12 / 7 / 18
71.4% KP
44,307
31.8% share
17,158g
278 CS · 8.1/m
Simpli#000
Jhin · ADC
5 / 2 / 18
54.8% KP
31,605
22.7% share
18,422g
287 CS · 8.4/m
Targamas#5555
Bard · Support
5 / 9 / 22
64.3% KP
15,605
11.2% share
11,125g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
