Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 45 days ago
11 / 5 / 13
K / D / A
55.8%
Kill participation
1,277.7
Damage / min
18,237g
508.2 gold / min
52
18 placed · 6 cleared
325
9.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiderGO#TWTV1
Darius · Top
12 / 7 / 3
46.9% KP
31,308
25.1% share
19,020g
307 CS · 8.6/m
Shaolint Nunu#00000
Nunu & Willump · Jungle
0 / 9 / 10
31.3% KP
11,530
9.2% share
11,486g
212 CS · 5.9/m
TwTv LadicusVibe#Vayne
Twitch · Mid
10 / 8 / 6
50% KP
44,077
35.4% share
13,950g
227 CS · 6.3/m
Jezu#KR01
Tristana · ADC
10 / 8 / 3
40.6% KP
23,975
19.2% share
19,104g
332 CS · 9.3/m
LiL TommyG#EUW
Bard · Support
0 / 11 / 21
65.6% KP
13,791
11.1% share
11,236g
33 CS · 0.9/m
Red side
VictoryShe ball#Looca
Ornn · Top
5 / 6 / 18
53.5% KP
15,034
9.7% share
12,803g
197 CS · 5.5/m
StaTup god acc#EUW
Qiyana · Jungle
15 / 5 / 12
62.8% KP
43,691
28.3% share
18,348g
207 CS · 5.8/m
J1HUIV#000
Ryze · Mid
11 / 5 / 13
55.8% KP
45,848
29.7% share
18,237g
325 CS · 9.1/m
Mαster Oogwαy#EUW
Yunara · ADC
10 / 9 / 8
41.9% KP
40,039
25.9% share
21,455g
380 CS · 10.6/m
Targamas#5555
Lulu · Support
2 / 7 / 26
65.1% KP
9,803
6.3% share
10,736g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
