Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 45 days ago
6 / 9 / 5
K / D / A
35.5%
Kill participation
757.3
Damage / min
12,557g
385.6 gold / min
29
13 placed · 7 cleared
237
7.3 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGlassy Sky#ONE
Ahri · Top
1 / 7 / 2
11.5% KP
26,641
23.2% share
10,752g
258 CS · 7.9/m
Roman Gofman#GOAT
Wukong · Jungle
2 / 5 / 8
38.5% KP
12,791
11.1% share
12,415g
215 CS · 6.6/m
Phanta#107
Akshan · Mid
16 / 3 / 2
69.2% KP
49,613
43.2% share
20,936g
296 CS · 9.1/m
KED1111111#1310
Tristana · ADC
3 / 9 / 6
34.6% KP
16,038
14% share
15,830g
302 CS · 9.3/m
Dekap#EUW
Pyke · Support
4 / 7 / 10
53.8% KP
9,847
8.6% share
10,875g
23 CS · 0.7/m
Red side
DefeatL Vasco O #EUW
Renekton · Top
3 / 2 / 6
29% KP
17,072
16.8% share
14,058g
310 CS · 9.5/m
Lurox#Lurox
Rek'Sai · Jungle
10 / 5 / 6
51.6% KP
17,112
16.8% share
14,532g
218 CS · 6.7/m
J1HUIV#000
Syndra · Mid
6 / 9 / 5
35.5% KP
24,664
24.2% share
12,557g
237 CS · 7.3/m
tukaan#tukan
Jhin · ADC
6 / 6 / 13
61.3% KP
20,602
20.2% share
16,095g
244 CS · 7.5/m
basil#fan
Lux · Support
6 / 4 / 14
64.5% KP
22,295
21.9% share
11,652g
57 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
