Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 44 days ago
8 / 9 / 7
K / D / A
42.9%
Kill participation
965.2
Damage / min
13,415g
453 gold / min
30
14 placed · 3 cleared
234
7.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryANDA#RIEL
Jayce · Top
13 / 7 / 7
44.4% KP
26,093
22.1% share
15,938g
255 CS · 8.6/m
Thorfinn#22032
Viego · Jungle
11 / 3 / 7
40% KP
18,050
15.3% share
15,441g
268 CS · 9/m
TheRoyalKanin#EUW
Annie · Mid
8 / 8 / 18
57.8% KP
30,472
25.8% share
13,965g
211 CS · 7.1/m
depr#simon
Kog'Maw · ADC
11 / 8 / 14
55.6% KP
34,650
29.3% share
17,527g
198 CS · 6.7/m
Thumbs Down#4847
Nautilus · Support
2 / 9 / 19
46.7% KP
8,945
7.6% share
9,504g
29 CS · 1/m
Red side
DefeatJ1HUIV#000
Rumble · Top
8 / 9 / 7
42.9% KP
28,586
29.4% share
13,415g
234 CS · 7.9/m
dye this world#22222
Sejuani · Jungle
5 / 7 / 10
42.9% KP
13,901
14.3% share
12,065g
175 CS · 5.9/m
Twitch Aegonxlol#AKALI
Akali · Mid
10 / 9 / 3
37.1% KP
21,952
22.5% share
12,606g
184 CS · 6.2/m
Glassy Sky#ONE
Ashe · ADC
8 / 9 / 6
40% KP
24,275
24.9% share
14,440g
229 CS · 7.7/m
Gon Freecss#RRRRR
Pyke · Support
4 / 12 / 11
42.9% KP
8,669
8.9% share
8,888g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
