Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 43 days ago
4 / 10 / 6
K / D / A
30.3%
Kill participation
551.3
Damage / min
10,507g
435.1 gold / min
15
9 placed · 0 cleared
182
7.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlyingSaImon#4444
Nasus · Top
1 / 4 / 1
11.1% KP
11,788
15.9% share
8,813g
238 CS · 9.9/m
KC Yiken#1111
Skarner · Jungle
0 / 9 / 5
27.8% KP
9,940
13.4% share
7,192g
129 CS · 5.3/m
zng zng zng#11111
Quinn · Mid
10 / 7 / 0
55.6% KP
23,713
31.9% share
11,883g
200 CS · 8.3/m
dom xc#Ния
Ziggs · ADC
5 / 4 / 4
50% KP
23,276
31.3% share
10,881g
205 CS · 8.5/m
G2 Labrov#8085
Blitzcrank · Support
2 / 9 / 8
55.6% KP
5,585
7.5% share
6,478g
9 CS · 0.4/m
Red side
VictoryNiocchi#08072
Garen · Top
4 / 1 / 2
18.2% KP
13,216
14.2% share
10,923g
250 CS · 10.4/m
detdert jg acc#RANK1
Sylas · Jungle
18 / 1 / 9
81.8% KP
34,273
36.8% share
16,910g
234 CS · 9.7/m
王老外#我是你的老
Xerath · Mid
6 / 4 / 10
48.5% KP
18,888
20.3% share
10,274g
187 CS · 7.7/m
J1HUIV#000
Caitlyn · ADC
4 / 10 / 6
30.3% KP
13,313
14.3% share
10,507g
182 CS · 7.5/m
FORЕSKINSWEEPERX#JÄMPT
Senna · Support
1 / 2 / 22
69.7% KP
13,500
14.5% share
9,996g
55 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
