Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 43 days ago
3 / 8 / 12
K / D / A
37.5%
Kill participation
465.6
Damage / min
11,749g
363.9 gold / min
132
44 placed · 15 cleared
87
2.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEileen Gu#SELE
Yasuo · Top
4 / 8 / 6
32.3% KP
19,797
16.9% share
13,696g
294 CS · 9.1/m
Thayger#SOUL
Olaf · Jungle
6 / 6 / 7
41.9% KP
23,174
19.8% share
13,456g
220 CS · 6.8/m
UREK MAZINO#ZTMY
Akali · Mid
13 / 6 / 2
48.4% KP
37,119
31.7% share
14,778g
228 CS · 7.1/m
elektrikgittiknk#EUW
Samira · ADC
5 / 9 / 2
22.6% KP
15,059
12.9% share
13,746g
238 CS · 7.4/m
depr#simon
Heimerdinger · Support
3 / 11 / 8
35.5% KP
21,811
18.6% share
9,990g
49 CS · 1.5/m
Red side
VictorySALUTATOUSCPOLO#POLO
Gnar · Top
7 / 10 / 5
30% KP
20,974
16.5% share
13,032g
238 CS · 7.4/m
detdert jg acc#RANK1
Sylas · Jungle
9 / 6 / 13
55% KP
24,774
19.5% share
16,331g
245 CS · 7.6/m
王老外#我是你的老
Xerath · Mid
15 / 3 / 7
55% KP
42,955
33.8% share
16,396g
252 CS · 7.8/m
Yänkler#XCOM
Varus · ADC
6 / 4 / 14
50% KP
23,435
18.4% share
16,560g
240 CS · 7.4/m
J1HUIV#000
Brand · Support
3 / 8 / 12
37.5% KP
15,031
11.8% share
11,749g
87 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
