Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Ranked Solo/Duo · 43 days ago
12 / 5 / 9
K / D / A
53.8%
Kill participation
1,117.7
Damage / min
16,721g
651.9 gold / min
25
9 placed · 2 cleared
246
9.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSchmuseyone#BZZ
Yone · Top
8 / 6 / 3
47.8% KP
26,578
28.9% share
12,887g
243 CS · 9.5/m
mayoeba yabureru#天下無双
Poppy · Jungle
6 / 3 / 2
34.8% KP
13,737
14.9% share
12,459g
206 CS · 8/m
Mickey Mouse#SZN
Ahri · Mid
2 / 9 / 3
21.7% KP
12,341
13.4% share
9,409g
209 CS · 8.1/m
Sorcerer#Mage
Karthus · ADC
6 / 13 / 3
39.1% KP
33,260
36.1% share
10,836g
196 CS · 7.6/m
Aconic#EUW
Nautilus · Support
1 / 8 / 9
43.5% KP
6,147
6.7% share
6,676g
19 CS · 0.7/m
Red side
Victoryººº Ranger ººº#EUW
Aatrox · Top
3 / 7 / 3
15.4% KP
12,246
12.6% share
9,284g
170 CS · 6.6/m
sensiz olmaz#recep
Lee Sin · Jungle
9 / 2 / 10
48.7% KP
21,917
22.5% share
13,010g
164 CS · 6.4/m
Blackhero1#EUW
Fizz · Mid
11 / 2 / 2
33.3% KP
18,985
19.5% share
13,231g
223 CS · 8.7/m
J1HUIV#000
Varus · ADC
12 / 5 / 9
53.8% KP
28,668
29.5% share
16,721g
246 CS · 9.6/m
Generalknaskalas#EUW
Zoe · Support
4 / 7 / 13
43.6% KP
15,483
15.9% share
9,648g
53 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
