Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 42 days ago
8 / 7 / 6
K / D / A
63.6%
Kill participation
814.8
Damage / min
11,191g
454.9 gold / min
17
10 placed · 1 cleared
185
7.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNetak#God
Camille · Top
3 / 5 / 14
38.6% KP
17,677
15.9% share
9,989g
178 CS · 7.2/m
Jekko#9313
Pantheon · Jungle
3 / 5 / 14
38.6% KP
11,080
9.9% share
9,551g
143 CS · 5.8/m
TwTv LadicusVibe#Vayne
Twitch · Mid
22 / 5 / 9
70.5% KP
50,650
45.4% share
14,354g
170 CS · 6.9/m
Jezu#KR01
Vayne · ADC
15 / 4 / 8
52.3% KP
24,108
21.6% share
14,088g
218 CS · 8.9/m
Dekap#EUW
Thresh · Support
1 / 4 / 27
63.6% KP
7,985
7.2% share
7,866g
23 CS · 0.9/m
Red side
DefeatEileen Gu#SELE
Poppy · Top
2 / 6 / 9
50% KP
18,976
21.9% share
8,841g
153 CS · 6.2/m
Kusakabe Shinra#win
Lee Sin · Jungle
7 / 5 / 6
59.1% KP
19,325
22.3% share
11,347g
169 CS · 6.9/m
J1HUIV#000
Syndra · Mid
8 / 7 / 6
63.6% KP
20,043
23.1% share
11,191g
185 CS · 7.5/m
SHJY#Lure
Ezreal · ADC
5 / 13 / 6
50% KP
23,562
27.2% share
10,155g
152 CS · 6.2/m
Venour#EUW
Leona · Support
0 / 13 / 12
54.5% KP
4,759
5.5% share
6,253g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
