Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 42 days ago
7 / 1 / 10
K / D / A
42.5%
Kill participation
1,025.6
Damage / min
13,133g
533.9 gold / min
25
12 placed · 2 cleared
273
11.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSHJY#Lure
Aatrox · Top
12 / 6 / 2
53.8% KP
19,336
24.8% share
11,069g
161 CS · 6.5/m
Michiel deRuyter#NLNLN
Xin Zhao · Jungle
8 / 7 / 1
34.6% KP
18,761
24.1% share
10,761g
170 CS · 6.9/m
Thorfinn#22032
Cassiopeia · Mid
4 / 5 / 3
26.9% KP
17,763
22.8% share
10,123g
233 CS · 9.5/m
KED1111111#1310
Ezreal · ADC
1 / 11 / 3
15.4% KP
16,320
21% share
9,193g
177 CS · 7.2/m
True To Myself#EU1
Karma · Support
1 / 11 / 10
42.3% KP
5,667
7.3% share
6,774g
12 CS · 0.5/m
Red side
VictoryMαster Oogwαy#EUW
Kalista · Top
3 / 14 / 0
7.5% KP
11,522
9.7% share
8,448g
141 CS · 5.7/m
Tazx3#001
Briar · Jungle
7 / 6 / 14
52.5% KP
26,314
22.1% share
11,501g
132 CS · 5.4/m
J1HUIV#000
Ryze · Mid
7 / 1 / 10
42.5% KP
25,229
21.2% share
13,133g
273 CS · 11.1/m
Boda#win
Lucian · ADC
19 / 2 / 11
75% KP
46,423
39% share
17,024g
224 CS · 9.1/m
dye this world#22222
Nautilus · Support
4 / 3 / 22
65% KP
9,518
8% share
8,962g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
