Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 31 days ago
15 / 9 / 11
K / D / A
56.5%
Kill participation
1,085.5
Damage / min
17,635g
484 gold / min
21
4 placed · 5 cleared
270
7.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygorillajones#123
Gangplank · Top
12 / 12 / 20
61.5% KP
48,168
23.4% share
17,308g
217 CS · 6/m
OLEG INSEC#OLEG
Ambessa · Jungle
15 / 9 / 17
61.5% KP
56,772
27.6% share
22,070g
289 CS · 7.9/m
Secret#6994
Viktor · Mid
10 / 8 / 10
38.5% KP
41,122
20% share
16,358g
296 CS · 8.1/m
Faetski#Hera
Varus · ADC
13 / 10 / 14
51.9% KP
49,057
23.8% share
20,889g
308 CS · 8.5/m
Chill1000#larry
Alistar · Support
2 / 7 / 30
61.5% KP
10,839
5.3% share
11,397g
40 CS · 1.1/m
Red side
DefeatSinmivak#777
Jayce · Top
10 / 9 / 16
56.5% KP
58,908
31.6% share
17,734g
282 CS · 7.7/m
windows security#mcsft
Volibear · Jungle
17 / 11 / 13
65.2% KP
51,612
27.7% share
20,133g
211 CS · 5.8/m
J1HUIV#000
Locke · Mid
15 / 9 / 11
56.5% KP
39,548
21.2% share
17,635g
270 CS · 7.4/m
Krix#2148
Annie · ADC
3 / 13 / 11
30.4% KP
25,581
13.7% share
13,235g
207 CS · 5.7/m
Thomas Jalbi#XD3
Leona · Support
1 / 10 / 22
50% KP
10,742
5.8% share
10,421g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
