Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 31 days ago
5 / 6 / 4
K / D / A
34.6%
Kill participation
861.3
Damage / min
12,998g
447.9 gold / min
29
14 placed · 2 cleared
273
9.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSHG kpR#ZAZUN
Anivia · Top
5 / 4 / 5
45.5% KP
18,822
21.9% share
11,428g
244 CS · 8.4/m
always#5 13
Graves · Jungle
14 / 6 / 1
68.2% KP
23,305
27.1% share
15,287g
225 CS · 7.8/m
alix de souza#1453
Cassiopeia · Mid
2 / 4 / 10
54.5% KP
22,148
25.7% share
11,658g
271 CS · 9.3/m
Dreilix#CN3
Kalista · ADC
1 / 7 / 7
36.4% KP
17,425
20.2% share
10,895g
235 CS · 8.1/m
Art The Clown#ZYZY
Milio · Support
0 / 5 / 13
59.1% KP
4,430
5.1% share
7,831g
35 CS · 1.2/m
Red side
VictoryMarcinator#Grind
Olaf · Top
2 / 3 / 2
15.4% KP
8,800
8.7% share
11,668g
237 CS · 8.2/m
Lesbian princess#UwU
Urgot · Jungle
7 / 3 / 5
46.2% KP
14,791
14.6% share
14,563g
258 CS · 8.9/m
J1HUIV#000
Syndra · Mid
5 / 6 / 4
34.6% KP
24,992
24.6% share
12,998g
273 CS · 9.4/m
ANB SHC#2026
Caitlyn · ADC
11 / 3 / 6
65.4% KP
33,549
33.1% share
17,861g
314 CS · 10.8/m
Маша#KR01
Brand · Support
1 / 7 / 15
61.5% KP
19,291
19% share
10,378g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
