Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 31 days ago
10 / 6 / 4
K / D / A
66.7%
Kill participation
830
Damage / min
11,982g
515 gold / min
15
4 placed · 1 cleared
178
7.7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySQUARELO1#EUW
Aatrox · Top
9 / 2 / 6
39.5% KP
28,696
29% share
12,774g
175 CS · 7.5/m
GuiltyConscience#JRZ
Shyvana · Jungle
3 / 4 / 4
18.4% KP
11,980
12.1% share
10,752g
198 CS · 8.5/m
F9 XIANGTAOLAN#F9F9
Lee Sin · Mid
11 / 6 / 5
42.1% KP
21,279
21.5% share
12,678g
181 CS · 7.8/m
Phreak#EUW67
Twisted Fate · ADC
11 / 3 / 7
47.4% KP
20,342
20.6% share
15,770g
201 CS · 8.6/m
Stab#6969
Zoe · Support
4 / 6 / 12
42.1% KP
16,660
16.8% share
8,838g
43 CS · 1.8/m
Red side
DefeatUnpredictableRek#Meat
Rek'Sai · Top
3 / 8 / 8
52.4% KP
15,422
22.8% share
8,331g
123 CS · 5.3/m
16state#swore
Ekko · Jungle
2 / 5 / 6
38.1% KP
9,449
14% share
8,588g
138 CS · 5.9/m
J1HUIV#000
Locke · Mid
10 / 6 / 4
66.7% KP
19,311
28.6% share
11,982g
178 CS · 7.7/m
I love Him#mlm
Ashe · ADC
4 / 9 / 7
52.4% KP
13,361
19.8% share
10,045g
181 CS · 7.8/m
DrMasterTier#PhD
Seraphine · Support
2 / 10 / 11
61.9% KP
10,040
14.9% share
7,084g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
