Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 30 days ago
3 / 4 / 3
K / D / A
37.5%
Kill participation
971.5
Damage / min
12,084g
406.9 gold / min
28
11 placed · 4 cleared
300
10.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCall me Izo#igi
Cassiopeia · Top
7 / 7 / 4
33.3% KP
21,840
20.1% share
11,986g
224 CS · 7.5/m
windows security#mcsft
Kha'Zix · Jungle
11 / 2 / 9
60.6% KP
37,787
34.7% share
16,225g
234 CS · 7.9/m
Percy Magic#1234
Ryze · Mid
6 / 0 / 5
33.3% KP
15,534
14.3% share
16,353g
332 CS · 11.2/m
KC Yiken#1111
Jhin · ADC
8 / 4 / 15
69.7% KP
25,099
23.1% share
15,716g
254 CS · 8.6/m
KindheartedQueen#Gentl
Janna · Support
1 / 3 / 18
57.6% KP
8,521
7.8% share
9,229g
30 CS · 1/m
Red side
DefeatLesbian princess#UwU
Singed · Top
1 / 6 / 8
56.3% KP
16,778
19.7% share
11,523g
256 CS · 8.6/m
TWTV SONIKOLOL#ESP
Rengar · Jungle
5 / 9 / 2
43.8% KP
18,287
21.4% share
11,964g
188 CS · 6.3/m
J1HUIV#000
Viktor · Mid
3 / 4 / 3
37.5% KP
28,855
33.8% share
12,084g
300 CS · 10.1/m
BAR MOJITO#MACA
Seraphine · ADC
6 / 9 / 2
50% KP
15,543
18.2% share
12,674g
237 CS · 8/m
nirvana pathing#0906
Nautilus · Support
1 / 5 / 8
56.3% KP
5,795
6.8% share
7,542g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
