Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aatrox
Defeat
Ranked Solo/Duo · 30 days ago
2 / 8 / 7
K / D / A
56.3%
Kill participation
846.8
Damage / min
10,055g
351.4 gold / min
40
13 placed · 2 cleared
224
7.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGarenphile#1234
Garen · Top
11 / 3 / 7
51.4% KP
33,625
25.8% share
14,959g
247 CS · 8.6/m
dye this world#22222
Shyvana · Jungle
11 / 2 / 12
65.7% KP
37,221
28.5% share
14,942g
227 CS · 7.9/m
what if you fly#5424
Syndra · Mid
5 / 6 / 12
48.6% KP
20,923
16% share
12,094g
241 CS · 8.4/m
CruncyWM#TW TV
Xin Zhao · ADC
6 / 2 / 17
65.7% KP
28,548
21.9% share
14,980g
243 CS · 8.5/m
Dekap#EUW
Nautilus · Support
2 / 3 / 21
65.7% KP
10,259
7.9% share
8,365g
28 CS · 1/m
Red side
DefeatJ1HUIV#000
Aatrox · Top
2 / 8 / 7
56.3% KP
24,233
23.7% share
10,055g
224 CS · 7.8/m
I am Responsible#Liabl
Hecarim · Jungle
5 / 5 / 5
62.5% KP
16,926
16.6% share
12,342g
240 CS · 8.4/m
Glassy Sky#ONE
Ahri · Mid
6 / 7 / 2
50% KP
27,343
26.8% share
10,907g
220 CS · 7.7/m
Mishi#001
Jhin · ADC
1 / 3 / 7
50% KP
25,992
25.5% share
12,787g
263 CS · 9.2/m
Chill1000#larry
Alistar · Support
2 / 12 / 8
62.5% KP
7,597
7.4% share
7,319g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
