Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Victory
Ranked Solo/Duo · 30 days ago
7 / 2 / 8
K / D / A
68.2%
Kill participation
1,032.5
Damage / min
14,353g
585.8 gold / min
24
10 placed · 2 cleared
230
9.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwhat if you fly#5424
Renekton · Top
0 / 4 / 8
72.7% KP
9,155
21% share
9,246g
214 CS · 8.7/m
mayoeba yabureru#天下無双
Nidalee · Jungle
7 / 3 / 3
90.9% KP
10,732
24.6% share
11,666g
206 CS · 8.4/m
twitch Sixten#Bosse
Ekko · Mid
1 / 6 / 3
36.4% KP
9,964
22.8% share
7,934g
194 CS · 7.9/m
CruncyWM#TW TV
Sylas · ADC
3 / 4 / 2
45.5% KP
10,187
23.3% share
9,538g
168 CS · 6.9/m
Garfield#liz
Thresh · Support
0 / 5 / 5
45.5% KP
3,636
8.3% share
5,682g
36 CS · 1.5/m
Red side
VictoryDarktOner#PRIME
Rumble · Top
1 / 5 / 9
45.5% KP
14,704
18.9% share
7,943g
153 CS · 6.2/m
dye this world#22222
Lee Sin · Jungle
6 / 3 / 0
27.3% KP
11,850
15.2% share
10,230g
179 CS · 7.3/m
TWTV Peng04#Yuqi
Ahri · Mid
7 / 0 / 6
59.1% KP
19,441
25% share
10,994g
219 CS · 8.9/m
J1HUIV#000
Aphelios · ADC
7 / 2 / 8
68.2% KP
25,296
32.5% share
14,353g
230 CS · 9.4/m
KindheartedQueen#Gentl
Janna · Support
1 / 1 / 16
77.3% KP
6,512
8.4% share
8,099g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
