Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 28 days ago
3 / 6 / 2
K / D / A
31.3%
Kill participation
565.5
Damage / min
13,263g
455.3 gold / min
42
13 placed · 5 cleared
287
9.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv gwenーnlol#zeri
Zeri · Top
7 / 2 / 10
41.5% KP
16,678
13.7% share
14,721g
256 CS · 8.8/m
Rabble Arouser#EUW
Qiyana · Jungle
16 / 5 / 6
53.7% KP
34,169
28.1% share
18,232g
226 CS · 7.8/m
twitch Sixten#Bosse
Ekko · Mid
13 / 2 / 4
41.5% KP
35,919
29.5% share
17,028g
316 CS · 10.8/m
deep sigh#14J
Ashe · ADC
4 / 5 / 19
56.1% KP
23,149
19% share
15,137g
262 CS · 9/m
Cryoshi#alive
Seraphine · Support
1 / 2 / 23
58.5% KP
11,725
9.6% share
8,819g
30 CS · 1/m
Red side
DefeatJ1HUIV#000
Yasuo · Top
3 / 6 / 2
31.3% KP
16,476
24.5% share
13,263g
287 CS · 9.9/m
moonlight sky#dream
Wukong · Jungle
6 / 8 / 2
50% KP
16,547
24.6% share
11,863g
170 CS · 5.8/m
19helforca03#EUW
Locke · Mid
3 / 8 / 2
31.3% KP
15,288
22.8% share
10,640g
227 CS · 7.8/m
Kite Machine#2015
Lux · ADC
3 / 4 / 6
56.3% KP
11,286
16.8% share
13,951g
291 CS · 10/m
Tazx3#001
Nautilus · Support
1 / 15 / 11
75% KP
7,575
11.3% share
8,613g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
