Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 26 days ago
12 / 4 / 12
K / D / A
55.8%
Kill participation
1,374.4
Damage / min
15,098g
499.1 gold / min
41
11 placed · 7 cleared
262
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnRecogniZED#MUSTA
Zed · Top
5 / 4 / 14
73.1% KP
33,227
24.7% share
14,640g
204 CS · 6.7/m
Jungle Pocket#EUWW
Hecarim · Jungle
3 / 9 / 6
34.6% KP
17,548
13% share
11,482g
216 CS · 7.1/m
UREK MAZINO#ZTMY
Aurelion Sol · Mid
7 / 9 / 11
69.2% KP
39,910
29.7% share
11,865g
197 CS · 6.5/m
TTV Mirrai#026
Kalista · ADC
9 / 12 / 8
65.4% KP
35,491
26.4% share
16,099g
215 CS · 7.1/m
Dekap#EUW
Renata Glasc · Support
2 / 9 / 15
65.4% KP
8,339
6.2% share
9,149g
37 CS · 1.2/m
Red side
Victory百折不挠#QSH
Riven · Top
4 / 7 / 4
18.6% KP
21,274
15.6% share
11,982g
203 CS · 6.7/m
BONG BONG U#2323
Jarvan IV · Jungle
5 / 4 / 20
58.1% KP
17,342
12.8% share
12,363g
177 CS · 5.9/m
J1HUIV#000
Ryze · Mid
12 / 4 / 12
55.8% KP
41,575
30.6% share
15,098g
262 CS · 8.7/m
Kite Machine#2015
Aphelios · ADC
16 / 5 / 16
74.4% KP
42,750
31.4% share
18,970g
251 CS · 8.3/m
Wrongo#1234
Thresh · Support
6 / 6 / 26
74.4% KP
13,063
9.6% share
11,601g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
