Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 26 days ago
12 / 1 / 11
K / D / A
65.7%
Kill participation
1,378.1
Damage / min
18,315g
642.6 gold / min
29
7 placed · 4 cleared
338
11.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryASTA#RRRR
Cassiopeia · Top
7 / 6 / 10
48.6% KP
30,934
23.7% share
13,575g
225 CS · 7.9/m
JDS 2115#EUW
Sylas · Jungle
7 / 3 / 13
57.1% KP
26,310
20.2% share
12,809g
159 CS · 5.6/m
J1HUIV#000
Yone · Mid
12 / 1 / 11
65.7% KP
39,275
30.1% share
18,315g
338 CS · 11.9/m
Divine#real7
Yunara · ADC
4 / 10 / 9
37.1% KP
17,844
13.7% share
13,170g
220 CS · 7.7/m
Calmsky#meow
Sona · Support
5 / 10 / 16
60% KP
16,023
12.3% share
9,953g
23 CS · 0.8/m
Red side
Defeatalix de souza#1453
Irelia · Top
5 / 8 / 1
20% KP
22,495
21.1% share
12,147g
238 CS · 8.4/m
Jungle Pocket#EUWW
Hecarim · Jungle
5 / 6 / 8
43.3% KP
15,809
14.8% share
11,554g
209 CS · 7.3/m
detdert mid acc#RANK1
Lucian · Mid
6 / 9 / 6
40% KP
22,951
21.6% share
10,993g
202 CS · 7.1/m
Notiko#EUW01
Varus · ADC
12 / 6 / 8
66.7% KP
36,855
34.6% share
16,347g
242 CS · 8.5/m
BioticZilean#123
Zilean · Support
2 / 6 / 15
56.7% KP
8,375
7.9% share
8,556g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
