Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tristana
Victory
Ranked Solo/Duo · 24 days ago
7 / 7 / 16
K / D / A
51.1%
Kill participation
954
Damage / min
20,713g
582.9 gold / min
48
16 placed · 11 cleared
375
10.6 CS / min
Objective control
4
Dragons
3
Baron
11
Towers
5
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybipolar#asd
Renekton · Top
5 / 9 / 9
31.1% KP
19,451
13.1% share
15,301g
260 CS · 7.3/m
희망을 주는 것#kinia
Evelynn · Jungle
11 / 7 / 12
51.1% KP
26,347
17.8% share
16,543g
217 CS · 6.1/m
J1HUIV#000
Tristana · Mid
7 / 7 / 16
51.1% KP
33,898
22.9% share
20,713g
375 CS · 10.6/m
Sheriff#0001
Lucian · ADC
11 / 8 / 13
53.3% KP
30,012
20.2% share
19,000g
273 CS · 7.7/m
Skrr#Prrr
LeBlanc · Support
11 / 4 / 18
64.4% KP
38,522
26% share
17,619g
50 CS · 1.4/m
Red side
DefeatGacha Gamer#EUW
Pantheon · Top
5 / 11 / 11
45.7% KP
31,267
21.9% share
12,840g
226 CS · 6.4/m
Satellite#tal
Talon · Jungle
7 / 7 / 8
42.9% KP
21,070
14.7% share
14,088g
236 CS · 6.6/m
Bloom#Howl
Mel · Mid
16 / 6 / 4
57.1% KP
48,887
34.2% share
18,659g
290 CS · 8.2/m
Kite Machine#2015
Sivir · ADC
5 / 9 / 14
54.3% KP
32,293
22.6% share
18,319g
385 CS · 10.8/m
Sunbringer#Rose
Rakan · Support
2 / 12 / 21
65.7% KP
9,464
6.6% share
10,620g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
