Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 24 days ago
11 / 8 / 6
K / D / A
50%
Kill participation
1,041
Damage / min
20,943g
544 gold / min
32
17 placed · 5 cleared
380
9.9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
4
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychenzelot#LOT
Fiora · Top
11 / 8 / 4
38.5% KP
49,517
27% share
20,288g
346 CS · 9/m
KC NEXT MIDKING#PANDA
Lee Sin · Jungle
7 / 7 / 9
41% KP
25,056
13.7% share
16,341g
279 CS · 7.2/m
Marek Brazda1#DOG
Yone · Mid
10 / 7 / 9
48.7% KP
56,806
31% share
20,510g
372 CS · 9.7/m
Knurble Lux#EUW
Lux · ADC
7 / 6 / 15
56.4% KP
39,474
21.5% share
16,963g
276 CS · 7.2/m
KindheartedQueen#Gentl
Janna · Support
4 / 6 / 17
53.8% KP
12,394
6.8% share
12,413g
40 CS · 1/m
Red side
DefeatEWI Vizicsacsi#TOP
Olaf · Top
10 / 8 / 7
50% KP
42,933
26.7% share
18,477g
340 CS · 8.8/m
anteno#PT1
Kha'Zix · Jungle
7 / 5 / 10
50% KP
31,048
19.3% share
15,352g
230 CS · 6/m
J1HUIV#000
Ryze · Mid
11 / 8 / 6
50% KP
40,078
25% share
20,943g
380 CS · 9.9/m
noobsuppp#noob
Seraphine · ADC
3 / 8 / 18
61.8% KP
14,092
8.8% share
14,763g
244 CS · 6.3/m
Kral Batuuu#kral
Senna · Support
3 / 10 / 20
67.6% KP
32,433
20.2% share
14,184g
85 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
