Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 23 days ago
4 / 8 / 5
K / D / A
42.9%
Kill participation
580.3
Damage / min
9,291g
394.8 gold / min
20
11 placed · 2 cleared
196
8.3 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv NetakEUW#kick
Camille · Top
5 / 4 / 6
27.5% KP
13,063
11.9% share
9,357g
127 CS · 5.4/m
Kylian Dictator#123
Qiyana · Jungle
11 / 6 / 10
52.5% KP
23,760
21.7% share
14,296g
181 CS · 7.7/m
no win condition#etow
Katarina · Mid
9 / 2 / 3
30% KP
12,369
11.3% share
11,987g
189 CS · 8/m
Kite Machine#2015
Ziggs · ADC
10 / 2 / 11
52.5% KP
39,568
36.2% share
15,144g
216 CS · 9.2/m
Thumbs Down#4847
Vel'Koz · Support
5 / 7 / 13
45% KP
20,613
18.8% share
9,392g
35 CS · 1.5/m
Red side
DefeatHOMEOFFICEABUSER#69420
Gangplank · Top
4 / 6 / 4
38.1% KP
22,247
34.2% share
10,427g
189 CS · 8/m
R1 TWP#EUW
Lee Sin · Jungle
10 / 9 / 6
76.2% KP
12,777
19.6% share
12,083g
119 CS · 5.1/m
J1HUIV#000
Orianna · Mid
4 / 8 / 5
42.9% KP
13,656
21% share
9,291g
196 CS · 8.3/m
TTV Mirrai#026
Kalista · ADC
3 / 8 / 0
14.3% KP
11,407
17.5% share
10,045g
186 CS · 7.9/m
Targamas#5555
Rakan · Support
0 / 9 / 11
52.4% KP
5,041
7.7% share
6,513g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
