Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 23 days ago
15 / 9 / 10
K / D / A
78.1%
Kill participation
1,143.7
Damage / min
13,465g
523.9 gold / min
18
5 placed · 5 cleared
174
6.8 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRank 1#POT
Fiora · Top
15 / 7 / 15
60% KP
43,952
35% share
14,793g
196 CS · 7.6/m
Michiel deRuyter#NLNLN
Lee Sin · Jungle
14 / 6 / 12
52% KP
26,335
21% share
13,967g
165 CS · 6.4/m
MagiFelix5#EUW
Galio · Mid
5 / 5 / 19
48% KP
24,669
19.7% share
11,289g
180 CS · 7/m
Évangelyne#APC
Syndra · ADC
14 / 3 / 10
48% KP
20,666
16.5% share
17,410g
250 CS · 9.7/m
TwTv LadicusVibe#Vayne
Karma · Support
2 / 11 / 26
56% KP
9,844
7.8% share
9,052g
24 CS · 0.9/m
Red side
Defeatxhtao#3100
Ambessa · Top
1 / 12 / 7
25% KP
15,273
15.6% share
8,943g
186 CS · 7.2/m
Koldo#1233
Nidalee · Jungle
11 / 11 / 11
68.8% KP
19,768
20.2% share
13,000g
147 CS · 5.7/m
J1HUIV#000
Locke · Mid
15 / 9 / 10
78.1% KP
29,394
30.1% share
13,465g
174 CS · 6.8/m
NoobTownMayor#Noobs
Kai'Sa · ADC
2 / 9 / 9
34.4% KP
22,470
23% share
12,141g
193 CS · 7.5/m
ANB SHC#2026
Nautilus · Support
3 / 9 / 18
65.6% KP
10,770
11% share
8,380g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
