Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 22 days ago
1 / 7 / 7
K / D / A
34.8%
Kill participation
296.8
Damage / min
8,191g
269.1 gold / min
126
52 placed · 14 cleared
30
1 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwitch Emploid#2004
Jayce · Top
7 / 4 / 17
64.9% KP
31,292
25% share
13,858g
218 CS · 7.2/m
0UZ0TYPEBEAT#YUNG
Ambessa · Jungle
9 / 5 / 11
54.1% KP
29,170
23.3% share
15,608g
238 CS · 7.8/m
faker baIIsack#0000
Syndra · Mid
9 / 7 / 8
45.9% KP
25,210
20.1% share
13,864g
237 CS · 7.8/m
sandbinafan#YURI
Varus · ADC
7 / 5 / 8
40.5% KP
17,956
14.3% share
16,560g
241 CS · 7.9/m
Toffe#ren
Vel'Koz · Support
5 / 2 / 14
51.4% KP
21,571
17.2% share
10,789g
54 CS · 1.8/m
Red side
Defeatxhtao#3100
Olaf · Top
8 / 10 / 4
52.2% KP
22,634
25.4% share
13,873g
226 CS · 7.4/m
Inde Navarrette#WlFE
Qiyana · Jungle
6 / 6 / 7
56.5% KP
14,757
16.6% share
14,442g
210 CS · 6.9/m
Inde Navarrette#EUW12
Orianna · Mid
4 / 7 / 6
43.5% KP
15,665
17.6% share
11,276g
250 CS · 8.2/m
Abner#EUW0
Kog'Maw · ADC
4 / 7 / 6
43.5% KP
27,019
30.3% share
12,779g
250 CS · 8.2/m
J1HUIV#000
Camille · Support
1 / 7 / 7
34.8% KP
9,032
10.1% share
8,191g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
