Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 22 days ago
10 / 4 / 5
K / D / A
60%
Kill participation
766.6
Damage / min
13,222g
412.8 gold / min
27
5 placed · 6 cleared
250
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxhtao#3100
Olaf · Top
3 / 5 / 12
62.5% KP
19,343
17.6% share
13,979g
285 CS · 8.9/m
0UZ0TYPEBEAT#YUNG
Nidalee · Jungle
6 / 8 / 6
50% KP
19,019
17.3% share
14,086g
203 CS · 6.3/m
Toffe#ren
Yone · Mid
3 / 3 / 17
83.3% KP
27,727
25.2% share
14,690g
313 CS · 9.8/m
Greed#1031
Kog'Maw · ADC
12 / 3 / 5
70.8% KP
38,314
34.8% share
19,058g
289 CS · 9/m
no win condition#etow
Nami · Support
0 / 6 / 17
70.8% KP
5,680
5.2% share
8,110g
23 CS · 0.7/m
Red side
DefeatTwitch Emploid#2004
Jayce · Top
4 / 6 / 5
36% KP
29,665
27.4% share
12,188g
241 CS · 7.5/m
33 ANS PUCEAU#CHOIX
Sejuani · Jungle
5 / 4 / 15
80% KP
25,533
23.5% share
13,942g
233 CS · 7.3/m
J1HUIV#000
Locke · Mid
10 / 4 / 5
60% KP
24,557
22.6% share
13,222g
250 CS · 7.8/m
Abner#EUW0
Yasuo · ADC
6 / 6 / 6
48% KP
17,134
15.8% share
13,807g
273 CS · 8.5/m
CURSED ACCOUNT#DECAY
Yuumi · Support
0 / 4 / 16
64% KP
11,564
10.7% share
8,108g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
