Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Defeat
Ranked Solo/Duo · 22 days ago
2 / 4 / 18
K / D / A
69%
Kill participation
348.1
Damage / min
7,789g
302.7 gold / min
87
40 placed · 8 cleared
26
1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjust one barrel#EUW
Jayce · Top
5 / 10 / 7
41.4% KP
14,135
15.8% share
9,083g
174 CS · 6.8/m
True To Myself#EU1
Rek'Sai · Jungle
11 / 4 / 11
75.9% KP
24,939
27.8% share
13,423g
164 CS · 6.4/m
Harbinger#OVA
Gragas · Mid
5 / 8 / 10
51.7% KP
26,554
29.6% share
10,354g
191 CS · 7.4/m
God King Yassuo#Beast
Yasuo · ADC
6 / 11 / 8
48.3% KP
15,140
16.9% share
10,714g
181 CS · 7/m
J1HUIV#000
Tahm Kench · Support
2 / 4 / 18
69% KP
8,957
10% share
7,789g
26 CS · 1/m
Red side
VictorySwiT#ZEUS
Olaf · Top
2 / 4 / 11
35.1% KP
19,611
18.3% share
9,935g
190 CS · 7.4/m
Nille#76100
Vi · Jungle
7 / 6 / 8
40.5% KP
10,572
9.9% share
11,559g
172 CS · 6.7/m
KC Kamiloo#FIRE
Locke · Mid
15 / 6 / 5
54.1% KP
30,505
28.5% share
15,912g
229 CS · 8.9/m
Abner#EUW0
Kalista · ADC
7 / 2 / 14
56.8% KP
23,907
22.4% share
14,329g
208 CS · 8.1/m
Nothing much#EUW
Camille · Support
6 / 11 / 12
48.6% KP
22,335
20.9% share
9,328g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
