Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Ranked Solo/Duo · 18 days ago
12 / 4 / 10
K / D / A
50%
Kill participation
1,140.3
Damage / min
25,104g
582.9 gold / min
56
16 placed · 9 cleared
433
10.1 CS / min
Objective control
6
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
4
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjesus jg acc#isus
Yasuo · Top
1 / 21 / 6
15.9% KP
17,425
8.6% share
13,195g
243 CS · 5.6/m
BONG BONG U#2323
Olaf · Jungle
20 / 12 / 11
70.5% KP
52,423
25.8% share
23,176g
287 CS · 6.7/m
Conq and Donk#conq
Singed · Mid
7 / 13 / 18
56.8% KP
45,518
22.4% share
15,788g
229 CS · 5.3/m
J1HUIV#000
Aphelios · ADC
12 / 4 / 10
50% KP
49,110
24.2% share
25,104g
433 CS · 10.1/m
alvarooo#000
Zoe · Support
4 / 13 / 17
47.7% KP
38,412
18.9% share
14,353g
51 CS · 1.2/m
Red side
Victorykocham azje#caro
Yone · Top
27 / 4 / 12
61.9% KP
84,228
40.9% share
25,901g
318 CS · 7.4/m
Theocacs#EUW
Wukong · Jungle
7 / 10 / 23
47.6% KP
28,535
13.8% share
17,052g
231 CS · 5.4/m
GoldenGod#EUW
Orianna · Mid
18 / 10 / 22
63.5% KP
52,237
25.3% share
18,601g
217 CS · 5/m
MagiFelix5#EUW
Veigar · ADC
10 / 11 / 17
42.9% KP
33,280
16.1% share
19,533g
274 CS · 6.4/m
Kite Machine#2015
Alistar · Support
1 / 9 / 33
54% KP
7,803
3.8% share
12,303g
30 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
