Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 17 days ago
1 / 9 / 4
K / D / A
35.7%
Kill participation
526.6
Damage / min
6,782g
335.2 gold / min
27
5 placed · 7 cleared
157
7.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKingslayer#world
Jayce · Top
2 / 1 / 8
37% KP
19,059
24.2% share
10,063g
202 CS · 10/m
BONG BONG U#2323
Ambessa · Jungle
8 / 4 / 3
40.7% KP
13,486
17.2% share
10,193g
155 CS · 7.7/m
Dkdldb#000
Akali · Mid
9 / 1 / 3
44.4% KP
18,317
23.3% share
9,344g
188 CS · 9.3/m
Kite Machine#2015
Zeri · ADC
7 / 2 / 4
40.7% KP
19,484
24.8% share
11,302g
192 CS · 9.5/m
Targamas#5555
Bard · Support
1 / 6 / 15
59.3% KP
8,265
10.5% share
6,313g
14 CS · 0.7/m
Red side
DefeatG2 BrokenBlade#1918
Gangplank · Top
2 / 3 / 2
28.6% KP
11,969
18.3% share
7,875g
175 CS · 8.6/m
Kusakabe Shinra#win
Xin Zhao · Jungle
5 / 5 / 4
64.3% KP
17,082
26.2% share
8,152g
110 CS · 5.4/m
J1HUIV#000
Galio · Mid
1 / 9 / 4
35.7% KP
10,654
16.3% share
6,782g
157 CS · 7.8/m
G2 Hans Sama#12838
Ashe · ADC
5 / 5 / 4
64.3% KP
15,390
23.6% share
10,383g
170 CS · 8.4/m
G2 Labrov#8085
Seraphine · Support
1 / 5 / 8
64.3% KP
10,200
15.6% share
5,456g
24 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
