Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 17 days ago
9 / 5 / 1
K / D / A
32.3%
Kill participation
957.6
Damage / min
14,887g
547.3 gold / min
29
12 placed · 3 cleared
282
10.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatG2 BrokenBlade#1918
Aatrox · Top
2 / 5 / 8
43.5% KP
19,695
25.9% share
10,097g
204 CS · 7.5/m
last samurai#Hansu
Zed · Jungle
8 / 8 / 3
47.8% KP
13,838
18.2% share
11,702g
200 CS · 7.4/m
MagiFelix5#EUW
Twisted Fate · Mid
6 / 5 / 8
60.9% KP
16,254
21.4% share
12,123g
180 CS · 6.6/m
Mumei Kaneshige#ランク1
Kalista · ADC
5 / 8 / 5
43.5% KP
17,708
23.3% share
11,739g
200 CS · 7.4/m
Targamas#5555
Rell · Support
2 / 5 / 16
78.3% KP
8,597
11.3% share
8,137g
29 CS · 1.1/m
Red side
VictoryKingslayer#world
Jayce · Top
2 / 8 / 13
48.4% KP
23,120
19.4% share
10,184g
180 CS · 6.6/m
Kubuś#okok
Wukong · Jungle
7 / 1 / 12
61.3% KP
19,747
16.6% share
13,676g
224 CS · 8.2/m
J1HUIV#000
Syndra · Mid
9 / 5 / 1
32.3% KP
26,047
21.9% share
14,887g
282 CS · 10.4/m
Kite Machine#2015
Ziggs · ADC
11 / 4 / 10
67.7% KP
42,176
35.5% share
16,802g
241 CS · 8.9/m
G2 Labrov#8085
Nautilus · Support
2 / 6 / 13
48.4% KP
7,832
6.6% share
9,178g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
