Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 16 days ago
4 / 7 / 11
K / D / A
53.6%
Kill participation
986
Damage / min
12,929g
536.8 gold / min
21
9 placed · 7 cleared
231
9.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryybm#Ł354
Jayce · Top
9 / 9 / 5
43.8% KP
26,089
25.8% share
11,715g
184 CS · 7.6/m
G2 SkewMond#3327
Lee Sin · Jungle
5 / 6 / 9
43.8% KP
16,884
16.7% share
10,749g
158 CS · 6.6/m
PUSH SISYPHUS#Camus
Anivia · Mid
10 / 0 / 9
59.4% KP
28,469
28.1% share
13,846g
235 CS · 9.8/m
Trië 2 Tell U#2093
Yunara · ADC
7 / 8 / 5
37.5% KP
20,783
20.5% share
13,252g
198 CS · 8.2/m
BONJOUR L AMI#mio韩服
Lulu · Support
1 / 5 / 15
50% KP
8,912
8.8% share
7,454g
13 CS · 0.5/m
Red side
DefeatADHD meds#SK1
Camille · Top
5 / 5 / 7
42.9% KP
17,793
19.9% share
10,020g
169 CS · 7/m
zng zng zng#11111
Quinn · Jungle
10 / 9 / 4
50% KP
21,648
24.2% share
13,027g
153 CS · 6.4/m
TwTv SharonMirza#99999
Ryze · Mid
4 / 6 / 6
35.7% KP
16,737
18.7% share
8,604g
152 CS · 6.3/m
J1HUIV#000
Sivir · ADC
4 / 7 / 11
53.6% KP
23,747
26.6% share
12,929g
231 CS · 9.6/m
TWTV WindDiff#LIVEE
Janna · Support
5 / 5 / 6
39.3% KP
9,450
10.6% share
7,832g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
