Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 16 days ago
3 / 3 / 10
K / D / A
65%
Kill participation
927.9
Damage / min
15,698g
489.5 gold / min
31
13 placed · 8 cleared
339
10.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKubuś#okok
Sion · Top
2 / 7 / 6
40% KP
25,326
21.2% share
9,826g
194 CS · 6/m
zng zng zng#11111
Quinn · Jungle
13 / 8 / 3
80% KP
31,467
26.3% share
16,353g
201 CS · 6.3/m
İSKENDER BÜYÜK#BEKA
Anivia · Mid
1 / 4 / 9
50% KP
23,247
19.4% share
10,509g
219 CS · 6.8/m
J1HUIV#000
Sivir · ADC
3 / 3 / 10
65% KP
29,755
24.9% share
15,698g
339 CS · 10.6/m
ventariXDDDDDDDD#n00b
Janna · Support
1 / 4 / 13
70% KP
9,932
8.3% share
8,136g
22 CS · 0.7/m
Red side
Victorydetdert ornn acc#ORNNY
Ornn · Top
3 / 6 / 12
57.7% KP
24,286
17.3% share
11,273g
182 CS · 5.7/m
Gacha Gamer#EUW
Talon · Jungle
11 / 1 / 7
69.2% KP
28,039
20% share
17,854g
334 CS · 10.4/m
Harbo#000
Viktor · Mid
4 / 6 / 10
53.8% KP
41,352
29.5% share
13,344g
273 CS · 8.5/m
Simpli#000
Jhin · ADC
8 / 3 / 8
61.5% KP
39,242
28% share
16,823g
279 CS · 8.7/m
BONG BONG U#2323
Rell · Support
0 / 4 / 12
46.2% KP
7,231
5.2% share
8,629g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
